Tex.FromMemory
static Tex FromMemory(Byte[]& imageFileData, bool sRGBData, int priority)
Loads an image file stored in memory directly into a texture! Supported formats are: jpg, png, tga, bmp, psd, gif, hdr, pic. Asset Id will be the same as the filename.
Byte[]& imageFileData | The binary data of an image file, this is NOT a raw RGB color array! |
bool sRGBData | Is this image color data in sRGB format, or is it normal/metal/rough/data that’s not for direct display? sRGB colors get converted to linear color space on the graphics card, so getting this right can have a big impact on visuals. |
int priority | The priority sort order for this asset in the async loading system. Lower values mean loading sooner. |
RETURNS: Tex | A Tex asset from the given file, or null if it failed to load. |
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