Vec3.AngleXY
static Vec3 AngleXY(float angleDeg, float z)
Creates a vector that points out at the given 2D angle! This creates the vector on the XY plane, and allows you to specify a constant z value.
float angleDeg | Angle in degrees, starting from (1,0) at 0, and continuing to (0,1) at 90. |
float z | A constant value you can assign to the resulting vector’s z component. |
RETURNS: Vec3 | A vector pointing at the given angle! If z is zero, this will be a normalized vector (vector with a length of 1). |
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