# Vec3.Distance

```
static float Distance(Vec3 a, Vec3 b)
```

Calculates the distance between two points in space! Make sure they’re in the same coordinate space! Uses a Sqrt, so it’s not blazing fast, prefer DistanceSq when possible.

Vec3 a | The first point. |

Vec3 b | And the second point! |

RETURNS: float | Distance between the two points. |

## Examples

### Distance between two points

Distance does use a Sqrt call, so only use it if you definitely need the actual distance. Otherwise, consider DistanceSq.

```
Vec3 pointA = new Vec3(3,2,5);
Vec3 pointB = new Vec3(3,2,8);
float distance = Vec3.Distance(pointA, pointB);
```

Found an issue with these docs, or have some additional questions? Create an Issue on Github!