static float Distance(Vec3 a, Vec3 b)
Calculates the distance between two points in space! Make sure they’re in the same coordinate space! Uses a Sqrt, so it’s not blazing fast, prefer DistanceSq when possible.
|Vec3 a||The first point.|
|Vec3 b||And the second point!|
|RETURNS: float||Distance between the two points.|
Distance between two points
Distance does use a Sqrt call, so only use it if you definitely need the actual distance. Otherwise, consider DistanceSq.
Vec3 pointA = new Vec3(3,2,5); Vec3 pointB = new Vec3(3,2,8); float distance = Vec3.Distance(pointA, pointB);
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