static float Distance(Vec3 a, Vec3 b)

Calculates the distance between two points in space! Make sure they’re in the same coordinate space! Uses a Sqrt, so it’s not blazing fast, prefer DistanceSq when possible.

Vec3 a The first point.
Vec3 b And the second point!
RETURNS: float Distance between the two points.


Distance between two points

Distance does use a Sqrt call, so only use it if you definitely need the actual distance. Otherwise, consider DistanceSq.

Vec3  pointA   = new Vec3(3,2,5);
Vec3  pointB   = new Vec3(3,2,8);
float distance = Vec3.Distance(pointA, pointB);

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