# Vec3.PerpendicularRight

```
static Vec3 PerpendicularRight(Vec3 forward, Vec3 up)
```

Exactly the same as Vec3.Cross, but has some naming mnemonics for getting the order right when trying to find a perpendicular vector using the cross product. This’ll also make it more obvious to read if that’s what you’re actually going for when crossing vectors!

If you consider a forward vector and an up vector, then the direction to the right is pretty trivial to imagine in relation to those vectors!

Vec3 forward | What way are you facing? |

Vec3 up | What direction is up? |

RETURNS: Vec3 | Your direction to the right! Result is -not- a unit vector, even if both ‘forward’ and ‘up’ are unit vectors. |

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