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Compute.SetConstant

bool SetConstant(string name, MaterialBuffer`1 buffer)

Sets a constant/uniform buffer (cbuffer) on the shader. This is for smaller chunks of data (16kb max) that can be read from faster than textures or StructuredBuffers.

   
string name Name of the shader parameter in the HLSL.
MaterialBuffer`1 buffer The buffer to assign, or null to clear.
RETURNS: bool True if a matching resource was found in the shader.




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