Input.KeyInjectPress
static void KeyInjectPress(Key key)
This will inject a key press event into StereoKit’s input event queue. It will be processed at the start of the next frame, and will be indistinguishable from a physical key press. Remember to release your key as well!
This will not submit text to StereoKit’s text queue, so to type a character into something like UI.Input, you must submit a TextInject call. Editing keys are the other way around: backspace, delete, enter, and escape act on UI.Input through this call.
| Key key | The key to press. |
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