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Input.KeyInjectRelease

static void KeyInjectRelease(Key key)

This will inject a key release event into StereoKit’s input event queue. It will be processed at the start of the next frame, and will be indistinguishable from a physical key release. This should be preceded by a key press!

This will not submit text to StereoKit’s text queue, so to type a character into something like UI.Input, you must submit a TextInject call. Editing keys are the other way around: backspace, delete, enter, and escape act on UI.Input through KeyInjectPress.

   
Key key The key to release.




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