Input.TextReset
static void TextReset()
Resets the Input.TextConsume read list back to the
start.
For example, UI.Input will not call TextReset, so it
effectively will consume those characters, hiding them from
any TextConsume calls following it. If you wanted to check the
current frame’s text, but still allow UI.Input to work later on
in the frame, you would read everything with TextConsume, and
then TextReset afterwards to reset the read list for the
following UI.Input.
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