enum InputPose
Index values for input poses. These represent tracked spatial poses from the XR system, such as hand or controller positions and orientations.
Enum Values
| Eyes | The user’s eye gaze, where they’re looking in the world. Requires eye tracking hardware and permissions to provide meaningful data. |
| LAim | The left hand/controller aim pose. This points forward from the hand like a laser pointer, useful for UI interaction at a distance. |
| LDetached | The left pose of a “detached controller”, when the user has both hands and controllers active in the scene. |
| LGrip | The left hand/controller grip pose, centered in the hand where you’d hold something like a sword hilt or a tool handle. |
| LPalm | The left hand/controller palm pose, located at the surface of the palm facing outward. This uses the palm pose OpenXR extension when available, and falls back to an approximation when it’s not. |
| Max | Total number of input pose types. |
| RAim | The right hand/controller aim pose. This points forward from the hand like a laser pointer, useful for UI interaction at a distance. |
| RDetached | The right pose of a “detached controller”, when the user has both hands and controllers active in the scene. |
| RGrip | The right hand/controller grip pose, centered in the hand where you’d hold something like a sword hilt or a tool handle. |
| RPalm | The right hand/controller palm pose, located at the surface of the palm facing outward. This uses the palm pose OpenXR extension when available, and falls back to an approximation when it’s not. |
Found an issue with these docs, or have some additional questions? Create an Issue on Github!