⚠ Preview docs — built from the develop branch and may be unstable. Go to the stable docs.

Interactor.Source

InteractorSource Source{ get }

Description

The physical source this interactor’s input comes from, such as a specific hand, controller, or the mouse. Interactors that share a source will deactivate each other when one becomes active, for example the poke, pinch, and aim interactors of a single hand. InteractorSource.Unique indicates a source that never groups with other interactors. This is set at creation time and does not change.




Found an issue with these docs, or have some additional questions? Create an Issue on Github!