Interactor.Source
InteractorSource Source{ get }
Description
The physical source this interactor’s input comes from, such
as a specific hand, controller, or the mouse. Interactors that share
a source will deactivate each other when one becomes active, for
example the poke, pinch, and aim interactors of a single hand.
InteractorSource.Unique indicates a source that never groups with
other interactors. This is set at creation time and does not change.
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