enum InteractorEvent
A bit-flag mask for interaction event types. This allows or informs what type of events an interactor can perform, or an element can respond to.
Enum Values
| Grip | Grip events represent the gripping gesture of the hand. This can also map to something like the grip button on a controller. This is generally for larger objects where humans have a tendency to make full fisted grasping motions, like with door handles or sword hilts. |
| Pinch | Pinch events represent the pinching gesture of the hand, where the index finger tip and thumb tip come together. This can also map to something like the trigger button of a controller. This is generally for smaller objects where humans tend to grasp more delicately with just their fingertips, like with a pencil or switches. |
| Poke | Poke events represent direct physical interaction with elements via a single point. This might be like a fingertip pressing a button, or a pencil tip on a page of a paper. |
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