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enum InteractorEvent

A bit-flag mask for interaction event types. This allows or informs what type of events an interactor can perform, or an element can respond to.

Enum Values

   
Grip Grip events represent the gripping gesture of the hand. This can also map to something like the grip button on a controller. This is generally for larger objects where humans have a tendency to make full fisted grasping motions, like with door handles or sword hilts.
Pinch Pinch events represent the pinching gesture of the hand, where the index finger tip and thumb tip come together. This can also map to something like the trigger button of a controller. This is generally for smaller objects where humans tend to grasp more delicately with just their fingertips, like with a pencil or switches.
Poke Poke events represent direct physical interaction with elements via a single point. This might be like a fingertip pressing a button, or a pencil tip on a page of a paper.




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