Lighting.Ambient
static SphericalHarmonics Ambient{ get set }
Description
The scene’s ambient light probe, as spherical harmonics!
This is soft omnidirectional light, the color and intensity
arriving from each direction rather than a discrete source.
Build one with SphericalHarmonics.FromLights, or let
SetEnvironment derive it from a cubemap.
Assignments apply exactly as provided, and win over a
SetEnvironment that’s still loading, even once it finishes.
Later environment lighting replaces them: a new SetEnvironment,
or world source estimates, where assignments are ignored entirely.
A Mode change re-shapes the newest lighting, assigned or not.
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