Lighting.Mode
static LightingMode Mode{ get set }
Description
How environment lighting is delivered! Ambient folds
all light into the Ambient SH, while MainLight splits the
dominant directional light out into MainLight, leaving Ambient
the remainder.
NOTE: StereoKit builtin shaders do not yet account for
directional light, you will need your own shaders for MainLight
mode to work. Changing Mode will ALSO change your current
Ambient SH, adding or subtracting the MainLight’s energy.
Found an issue with these docs, or have some additional questions? Create an Issue on Github!