enum LightingSource
This determines where lighting data comes from! The default is Manual,
where the application provides all lighting via the Lighting functions.
Devices that can estimate lighting from the user’s surroundings also have
the World option.
Enum Values
| Manual | Lighting values are set manually by the application. Use the Lighting functions to configure the scene lighting. |
| World | Lighting data is pulled from the world via the device’s light estimation capabilities. StereoKit will overwrite any data in Lighting.Ambient, MainLight, and Reflection when using this source. You can check Lighting.SourceAvailable to see if this is supported before requesting it. |
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