Mesh.FromMemory
static Mesh FromMemory(string filename, Byte[]& data, int loadPriority)
Loads a single Mesh from the contents of a .stl, .ply (ASCII), or .svg file already in memory. This behaves exactly like Mesh.FromFile.
| string filename | A filename or extension used to pick the format, like “logo.svg” or “.stl”. |
| Byte[]& data | The contents of the mesh file. |
| int loadPriority | The priority sort order for this asset in the async loading system. Lower values mean loading sooner. |
| RETURNS: Mesh | A Mesh asset, or null if the file type is unrecognized! |
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