Mesh.Mesh
void Mesh()
Creates an empty Mesh asset. Use SetVerts and SetInds to add data to it!
void Mesh(Vertex[] vertices, UInt32[] indices, MeshData flags, int priority)
Creates a Mesh asset and sets its vertex and index data with control over upload behavior. This is a shorthand for creating a Mesh and calling SetData on it.
| Vertex[] vertices | An array of vertices for the mesh. Null is okay here, but may require a special shader. |
| UInt32[] indices | A list of face indices, must be a multiple of 3. |
| MeshData flags | Flags controlling upload behavior. See MeshData for options. |
| int priority | Loading priority for async upload. Lower values load sooner. |
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