enum RenderListRefs
Controls whether a RenderList holds asset references for the items it contains. Tracked lists are safe to keep around across frames at the cost of an addref/releaseref pair per item.
Enum Values
| None | The list does not addref or releaseref its items. The caller is responsible for ensuring referenced assets remain valid until the list is cleared. Useful for per-frame lists that are filled and drained inside a single frame. |
| Tracked | The list calls addref on each item’s mesh/material when added, and releaseref when cleared. This keeps assets alive for as long as the list holds them, and is the safe default. |
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