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enum RenderListRefs

Controls whether a RenderList holds asset references for the items it contains. Tracked lists are safe to keep around across frames at the cost of an addref/releaseref pair per item.

Enum Values

   
None The list does not addref or releaseref its items. The caller is responsible for ensuring referenced assets remain valid until the list is cleared. Useful for per-frame lists that are filled and drained inside a single frame.
Tracked The list calls addref on each item’s mesh/material when added, and releaseref when cleared. This keeps assets alive for as long as the list holds them, and is the safe default.




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