Renderer.SetGlobalBuffer
static void SetGlobalBuffer(int bufferRegister, Object buffer)
This attaches a buffer resource globally across all shaders. StereoKit uses this to attach the stereokit rendering constants. It can be used for things like shadowmaps, wind data, etc.
| int bufferRegister | Valid values are 3-16. This is the register id that this data will be bound to. In HLSL, you’ll see the slot id for ‘3’ indicated like this : register(b3) |
| Object buffer | The data buffer you would like to bind, or null to unbind. |
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