enum SoundChannels
The channel format of a Sound’s data. Only mono sounds spatialize - playing a non-mono sound ignores its position entirely.
Enum Values
| Ambisonic1 | Four interleaved first order (1) ambisonic channels in the ambiX convention (ACN order W,Y,Z,X with SN3D normalization). The sound field stays world-fixed, counter-rotating against the head - the head-tracked generalization of a binaural render. Great for recorded or simulated environmental beds. |
| Mono | One channel. Spatializes as a point or shaped source, the default and by far the most common format for game audio. |
| Stereo | Two interleaved channels, played back head-locked and untouched. Music, and pre-rendered binaural content. |
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