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enum SoundChannels

The channel format of a Sound’s data. Only mono sounds spatialize - playing a non-mono sound ignores its position entirely.

Enum Values

   
Ambisonic1 Four interleaved first order (1) ambisonic channels in the ambiX convention (ACN order W,Y,Z,X with SN3D normalization). The sound field stays world-fixed, counter-rotating against the head - the head-tracked generalization of a binaural render. Great for recorded or simulated environmental beds.
Mono One channel. Spatializes as a point or shaped source, the default and by far the most common format for game audio.
Stereo Two interleaved channels, played back head-locked and untouched. Music, and pre-rendered binaural content.




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