SpatialEntity.TryGetMarkerData
bool TryGetMarkerData(Byte[]& data, Int32& size)
The marker’s raw decoded bytes, copied into an array you
keep, so repeated reads don’t allocate. The array only grows when
it’s too small, so use size rather than its length.
| Byte[]& data | An array to copy the bytes into. Null is fine, it’s created as needed. |
| Int32& size | How many bytes in the array belong to this marker. |
| RETURNS: bool | False if the marker has no binary data. |
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