SpatialEntity.TryGetMesh
bool TryGetMesh(Mesh mesh, Pose& origin)
The entity’s 3D mesh! Mesh vertices are relative to the
origin pose, which the system keeps aligned with the physical
world, so draw the mesh at origin each frame. Filling the Mesh is
the expensive path, so pass a null mesh to fetch just the current
origin, and refill only when Changed flags the Mesh component.
| Mesh mesh | A valid Mesh to fill with the entity’s geometry, or null to only retrieve the origin pose. |
| Pose& origin | Pose the mesh’s vertices are relative to. |
| RETURNS: bool | False if this entity has no mesh component. |
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