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SphericalHarmonics.Brightness

void Brightness(float scale)

Scales all the SphericalHarmonic’s coefficients! This behaves as if you’re modifying the brightness of the lighting this object represents.

   
float scale A multiplier for the coefficients! A value of 1 will leave everything the same, 0.5 will cut the brightness in half, and a 2 will double the brightness.




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