⚠ Preview docs — built from the develop branch and may be unstable. Go to the stable docs.

TexAddress.Clamp

static TexAddress Clamp

Description

Clamp the UV coordinates to the edge of the texture! This’ll create color streaks that continue to forever. This is actually really great for non-looping textures that you know will always be accessed on the 0-1 range.




Found an issue with these docs, or have some additional questions? Create an Issue on Github!