TexFormat.Bc1RgbSrgb
static TexFormat Bc1RgbSrgb
Description
BC1/DXT1 sRGB RGB, no alpha, 4 bpp. Each 4x4 block of pixels gets squished into 8 bytes, so a texture only takes a quarter of Rgba32’s memory. Quality is good for opaque diffuse textures, though artifacts can show up in smooth gradients. Widely supported on desktop and console GPUs - not so much on mobile.
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