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Time.PerfCPUus

static UInt64 PerfCPUus{ get }

Description

Microseconds of CPU work for the renderer during the most recently completed frame. This measures wall-clock time from command buffer acquisition through queue submission, excluding any time spent waiting on GPU fences or vsync. This is useful for identifying CPU-side rendering bottlenecks such as draw call overhead or resource uploads. Returns 0 if timing data is not yet available (first few frames).




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