Hierarchy.ToWorld

static Vec3 ToWorld(Vec3 localPoint)

   
Vec3 localPoint A point in local space.
RETURNS: Vec3 The provided point now in world space!

Converts a local point relative to the current hierarchy stack into world space!

static Quat ToWorld(Quat localOrientation)

   
Quat localOrientation A rotation in local space.
RETURNS: Quat The provided rotation now in world space!

Converts a local rotation relative to the current hierarchy stack into world space!