Hierarchy.ToWorld
static Vec3 ToWorld(Vec3 localPoint)
Converts a local point relative to the current hierarchy stack into world space!
Vec3 localPoint | A point in local space. |
RETURNS: Vec3 | The provided point now in world space! |
static Quat ToWorld(Quat localOrientation)
Converts a local rotation relative to the current hierarchy stack into world space!
Quat localOrientation | A rotation in local space. |
RETURNS: Quat | The provided rotation now in world space! |
static Pose ToWorld(Pose localPose)
Converts a local pose relative to the current hierarchy stack into world space!
Pose localPose | A pose in local space. |
RETURNS: Pose | The provided pose now in world space! |
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