Hierarchy.ToWorld

static Vec3 ToWorld(Vec3 localPoint)

Converts a local point relative to the current hierarchy stack into world space!

   
Vec3 localPoint A point in local space.
RETURNS: Vec3 The provided point now in world space!
static Quat ToWorld(Quat localOrientation)

Converts a local rotation relative to the current hierarchy stack into world space!

   
Quat localOrientation A rotation in local space.
RETURNS: Quat The provided rotation now in world space!
static Pose ToWorld(Pose localPose)

Converts a local pose relative to the current hierarchy stack into world space!

   
Pose localPose A pose in local space.
RETURNS: Pose The provided pose now in world space!




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