static void HandOverride(Handed hand, HandJoint& joints)
|Handed hand||Which hand should be overridden?|
|HandJoint& joints||A 2D array of 25 joints that should be used as StereoKit’s hand information. See
This allows you to completely override the hand’s pose information! It is still treated like the user’s hand, so this is great for simulating input for testing purposes. It will remain overridden until you call Input.HandClearOverride.
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