Input.HandOverride
static void HandOverride(Handed hand, HandJoint[]& joints)
This allows you to completely override the hand’s pose information! It is still treated like the user’s hand, so this is great for simulating input for testing purposes. It will remain overridden until you call Input.HandClearOverride.
Handed hand | Which hand should be overridden? |
HandJoint[]& joints | A 2D array of 25 joints that should be used as StereoKit’s hand information. See Hand.fingers for more information. |
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