|Vec3 point||The point to transform.|
|RETURNS: Vec3||The point transformed by the Matrix.|
Transforms a point through the Matrix! This is basically just multiplying a vector (x,y,z,1) with the Matrix.
|Ray ray||A ray you wish to transform from one space to another.|
|RETURNS: Ray||The transformed ray!|
Shorthand to transform a ray though the Matrix! This properly transforms the position with the point transform method, and the direction with the direction transform method. Does not normalize, nor does it preserve a normalized direction if the Matrix contains scale data.
Found an issue with these docs, or have some additional questions? Create an Issue on Github!