Plane.Plane

Plane(Vec3 normal, float d)

   
Vec3 normal Direction the plane is facing.
float d Distance along the normal from the origin to the surface of the plane.

Creates a Plane directly from the ax + by + cz + d = 0 formula!

Plane(Vec3 pointOnPlane, Vec3 planeNormal)

   
Vec3 pointOnPlane Any point directly on the surface of the plane.
Vec3 planeNormal Direction the plane is facing.

Creates a plane from a normal, and any point on the plane!

Plane(Vec3 pointOnPlane1, Vec3 pointOnPlane2, Vec3 pointOnPlane3)

   
Vec3 pointOnPlane1 First point on the plane.
Vec3 pointOnPlane2 Second point on the plane.
Vec3 pointOnPlane3 Third point on the plane.

Creates a plane from 3 points that are directly on that plane.