Plane(Vec3 normal, float d)
|Vec3 normal||Direction the plane is facing.|
|float d||Distance along the normal from the origin to the surface of the plane.|
Creates a Plane directly from the ax + by + cz + d = 0 formula!
|Vec3 pointOnPlane||Any point directly on the surface of the plane.|
|Vec3 planeNormal||Direction the plane is facing.|
Creates a plane from a normal, and any point on the plane!
|Vec3 pointOnPlane1||First point on the plane.|
|Vec3 pointOnPlane2||Second point on the plane.|
|Vec3 pointOnPlane3||Third point on the plane.|
Creates a plane from 3 points that are directly on that plane.