# Quat.FromAngles

static Quat FromAngles(float pitchXDeg, float yawYDeg, float rollZDeg)

float pitchXDeg | Pitch is rotation around the x axis, measured in degrees. |

float yawYDeg | Yaw is rotation around the y axis, measured in degrees. |

float rollZDeg | Roll is rotation around the z axis, measured in degrees. |

RETURNS: Quat | A quaternion representing the given Roll/Pitch/Yaw roatation! |

Creates a Roll/Pitch/Yaw rotation (applied in that order) from the provided angles in degrees!