static Quat FromAngles(float pitchXDeg, float yawYDeg, float rollZDeg)
|float pitchXDeg||Pitch is rotation around the x axis, measured in degrees.|
|float yawYDeg||Yaw is rotation around the y axis, measured in degrees.|
|float rollZDeg||Roll is rotation around the z axis, measured in degrees.|
|RETURNS: Quat||A quaternion representing the given Roll/Pitch/Yaw roatation!|
Creates a Roll/Pitch/Yaw rotation (applied in that order) from the provided angles in degrees!