Quat.FromAngles

static Quat FromAngles(float pitchXDeg, float yawYDeg, float rollZDeg)

Creates a Roll/Pitch/Yaw rotation (applied in that order) from the provided angles in degrees!

   
float pitchXDeg Pitch is rotation around the x axis, measured in degrees.
float yawYDeg Yaw is rotation around the y axis, measured in degrees.
float rollZDeg Roll is rotation around the z axis, measured in degrees.
RETURNS: Quat A quaternion representing the given Roll/Pitch/Yaw rotation!
static Quat FromAngles(Vec3 pitchYawRollDeg)

Creates a Roll/Pitch/Yaw rotation (applied in that order) from the provided angles in degrees!

   
Vec3 pitchYawRollDeg Pitch, yaw, and roll stored as X, Y, and Z in this Vector. Angle values are in degrees.
RETURNS: Quat A quaternion representing the given Roll/Pitch/Yaw rotation!




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