# Quat.LookAt

Vec3 from | Where the object is. |

Vec3 to | Where the object should be looking! |

RETURNS: Quat | A rotation from resting, to the look direction of the parameters. |

Creates a rotation from a resting direction, to a direction indicated by the direction of the two vectors provided to the function! This is a great function for camera style rotation, when you know where a camera is, and where you want to look at. This prevents roll on the Z axis, Up is always (0,1,0).

Vec3 from | Where the object is. |

Vec3 to | Where the object should be looking! |

Vec3 up | Which direction is up from this perspective? |

RETURNS: Quat | A rotation from resting, to the look direction of the parameters. |

Creates a rotation from a resting direction, to a direction indicated by the direction of the two vectors provided to the function! This is a great function for camera style rotation, when you know where a camera is, and where you want to look at. This prevents roll on the Z axis, Up is always (0,1,0).