# Quat.Slerp

Quat a | Start quaternion, should be normalized/unit length. |

Quat b | End quaternion, should be normalized/unit length. |

float slerp | The interpolation amount! This’ll be a if 0, and b if 1. Unclamped. |

RETURNS: Quat | A blend between the two quaternions! |

Spherical Linear intERPolation. Interpolates between two quaternions! Both Quats should be normalized/unit quaternions, or you may get unexpected results.