|Tex toRendertarget||The texture to which the scene will be rendered to. This must be a Rendertarget type texture.|
|Matrix camera||A TRS matrix representing the location and orientation of the camera. This matrix gets inverted later on, so no need to do it yourself.|
|Matrix projection||The projection matrix describes how the geometry is flattened onto the draw surface. Normally, you’d use Matrix.Perspective, and occasionally Matrix.Orthographic might be helpful as well.|
|RenderLayer layerFilter||This is a bit flag that allows you to change which layers StereoKit renders for this particular render viewpoint. To change what layers a visual is on, use a Draw method that includes a RenderLayer as a parameter.|
|RenderClear clear||Describes if an how the rendertarget should be cleared before rendering. Note that clearing the target is unaffected by the viewport, so this will clean the entire surface!|
|Rect viewport||Allows you to specify a region of the rendertarget to draw to! This is in normalized coordinates, 0-1. If the width of this value is zero, then this will render to the entire texture.|
This renders the current scene to the indicated rendertarget texture, from the specified viewpoint. This call enqueues a render that occurs immediately before the screen itself is rendered.
Found an issue with these docs, or have some additional questions? Create an Issue on Github!