static Tex FromFiles(String files, bool sRGBData)
|String files||Absolute filenames, or a filenames relative to the assets folder. Supports jpg, png, tga, bmp, psd, gif, hdr, pic|
|bool sRGBData||Is this image color data in sRGB format, or is it normal/metal/rough/data that’s not for direct display? sRGB colors get converted to linear color space on the graphics card, so getting this right can have a big impact on visuals.|
|RETURNS: Tex||A Tex asset from the given files, or null if it failed to load.|
Loads an array of image files directly into a single array texture! Array textures are often useful for shader effects, layering, material merging, weird stuff, and will generally need a specific shader to support it. Supported formats are: jpg, png, tga, bmp, psd, gif, hdr, pic. Asset Id will be the hash of all the filenames merged consecutively.
Found an issue with these docs, or have some additional questions? Create an Issue on Github!