Time

This class contains time information for the current session and frame!

Static Fields and Properties

   
double Elapsed How much time elapsed during the last frame? 64 bit time precision.
float Elapsedf How much time elapsed during the last frame? 32 bit time precision.
double ElapsedUnscaled How much time elapsed during the last frame? 64 bit time precision. This version is unaffected by the Time.Scale value!
float ElapsedUnscaledf How much time elapsed during the last frame? 32 bit time precision. This version is unaffected by the Time.Scale value!
double Scale Time is scaled by this value! Want time to pass slower? Set it to 0.5! Faster? Try 2!
double Total How much time has elapsed since StereoKit was initialized? 64 bit time precision.
float Totalf How much time has elapsed since StereoKit was initialized? 32 bit time precision.
double TotalUnscaled How much time has elapsed since StereoKit was initialized? 64 bit time precision. This version is unaffected by the Time.Scale value!
float TotalUnscaledf How much time has elapsed since StereoKit was initialized? 32 bit time precision. This version is unaffected by the Time.Scale value!

Static Methods

   
SetTime This allows you to override the application time! The application will progress from this time using the current timescale.