# static class Time

This class contains time information for the current session and frame!

## Static Fields and Properties

double Elapsed | (Deprecated, use Time.Step) How many seconds have elapsed since the last frame? 64 bit time precision, calculated at the start of the frame. |

float Elapsedf | (Deprecated, use Time.Stepf) How many seconds have elapsed since the last frame? 32 bit time precision, calculated at the start of the frame. |

double ElapsedUnscaled | (Deprecated, use Time.StepUnscaled) How many seconds have elapsed during the last frame? 64 bit time precision, calculated at the start of the frame. This version is unaffected by the Time.Scale value! |

float ElapsedUnscaledf | (Deprecated, use Time.StepUnscaledf) How many seconds have elapsed during the last frame? 32 bit time precision, calculated at the start of the frame. This version is unaffected by the Time.Scale value! |

UInt64 Frame | The number of frames/steps since the app started. |

double Scale | Time is scaled by this value! Want time to pass slower? Set it to 0.5! Faster? Try 2! |

double Step | How many seconds have elapsed since the last frame? 64 bit time precision, calculated at the start of the frame. |

float Stepf | How many seconds have elapsed since the last frame? 32 bit time precision, calculated at the start of the frame. |

double StepUnscaled | How many seconds have elapsed since the last frame? 64 bit time precision, calculated at the start of the frame. This version is unaffected by the Time.Scale value! |

float StepUnscaledf | How many seconds have elapsed since the last frame? 32 bit time precision, calculated at the start of the frame. This version is unaffected by the Time.Scale value! |

double Total | How many seconds have elapsed since StereoKit was initialized? 64 bit time precision, calculated at the start of the frame. |

float Totalf | How many seconds have elapsed since StereoKit was initialized? 32 bit time precision, calculated at the start of the frame. |

double TotalUnscaled | How many seconds have elapsed since StereoKit was initialized? 64 bit time precision, calculated at the start of the frame. This version is unaffected by the Time.Scale value! |

float TotalUnscaledf | How many seconds have elapsed since StereoKit was initialized? 32 bit time precision, calculated at the start of the frame. This version is unaffected by the Time.Scale value! |

## Static Methods

SetTime | This allows you to override the application time! The application will progress from this time using the current timescale. |

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