# Vec3.Distance

static float Distance(Vec3& a, Vec3& b)

Vec3& a | The first point. |

Vec3& b | And the second point! |

RETURNS: float | Distance between the two points. |

Calculates the distance between two points in space! Make sure they’re in the same coordinate space! Uses a Sqrt, so it’s not blazing fast, prefer DistanceSq when possible.

## Examples

```
Vec3 pointA = new Vec3(3,2,5);
Vec3 pointB = new Vec3(3,2,8);
float distance = Vec3.Distance(pointA, pointB);
```