static float Distance(Vec3& a, Vec3& b)
|Vec3& a||The first point.|
|Vec3& b||And the second point!|
|RETURNS: float||Distance between the two points.|
Calculates the distance between two points in space! Make sure they’re in the same coordinate space! Uses a Sqrt, so it’s not blazing fast, prefer DistanceSq when possible.
Vec3 pointA = new Vec3(3,2,5); Vec3 pointB = new Vec3(3,2,8); float distance = Vec3.Distance(pointA, pointB);