This represents a single vertex in a Mesh, all StereoKit Meshes currently use this exact layout!
Instance Fields and Properties
|Color32 col||The color of the vertex. If you aren’t using it, set it to white.|
|Vec3 norm||The normal of this vertex, or the direction the vertex is facing. Preferably normalized.|
|Vec3 pos||Position of the vertex, in model space coordinates.|
|Vec2 uv||The texture coordinates at this vertex.|
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