This represents a single vertex in a Mesh, all StereoKit Meshes currently use this exact layout!

Instance Fields and Properties

Color32 col The color of the vertex. If you aren’t using it, set it to white.
Vec3 norm The normal of this vertex, or the direction the vertex is facing. Preferably normalized.
Vec3 pos Position of the vertex, in model space coordinates.
Vec2 uv The texture coordinates at this vertex.