HandMenuItem.HandMenuItem
void HandMenuItem(string name, Sprite image, Action callback, string layerName)
A menu item that’ll load another layer when selected.
string name | Display name of the item. |
Sprite image | Display image of the item, null is fine! |
Action callback | The callback that should be performed when this menu item is selected. |
string layerName | This is the layer name used to find the next layer for the menu! Get the spelling right, try using const strings! |
void HandMenuItem(string name, Sprite image, Action callback, HandMenuAction action)
Makes a menu item!
string name | Display name of the item. |
Sprite image | Display image of the item, null is fine! |
Action callback | The callback that should be performed when this menu item is selected. |
HandMenuAction action | Describes the menu related behavior of this menu item, should it close the menu? Open another layer? Go back to the previous menu? |
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