static Material Material{ get set }


The default material! This is used by many models and meshes rendered from within StereoKit. Its shader is tuned for high performance, and may change based on system performance characteristics, so it can be great to copy this one when creating your own materials! Or if you want to override StereoKit’s default material, here’s where you do it!


If you want to modify the default material, it’s recommended to copy it first!

matDefault = Material.Default.Copy();

And here’s what it looks like: Default Material example

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