static Mesh MeshScreenQuad{ get set }


A default quad mesh designed for full-screen rendering. 2 triangles, 4 verts, from (-1,-1,0) to (1,1,0) and facing backwards on the Z axis (0,0,1). White vertex colors, and UVs from (0,0) at vertex (-1,-1,0) to (1,1) at vertex (1,1,0).

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