Default.ShaderFont

static Shader ShaderFont{ get set }

Description

A shader for text! Right now, this will render a font atlas texture, and perform alpha-testing for transparency, and super-sampling for better readability. It also flips normals of the back-face of the surface, so backfaces get lit properly when backface culling is turned off, as it is by default for text.




Found an issue with these docs, or have some additional questions? Create an Issue on Github!