Input.HandSolid
static void HandSolid(Handed hand, bool solid)
Does StereoKit register the hand with the physics system? By default, this is true. Right now this is just a single block collider, but later will involve per-joint colliders!
Handed hand | If Handed.Max, this will set the value for both hands. |
bool solid | True? Physics! False? No physics. |
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