Input.HandSource

static HandSource HandSource(Handed hand)

This gets the current source of the hand joints! This allows you to distinguish between fully articulated joints, and simulated hand joints that may not have the same range of mobility. Note that this may change during a session, the user may put down their controllers, automatically switching to hands, or visa versa.

   
Handed hand Do you want the left or right hand? 0 is left, and 1 is right.
RETURNS: HandSource Returns information about hand tracking data source.




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