MatParamName.OcclusionTex
static MatParamName OcclusionTex
Description
Used by physically based shaders, this can be used for baked ambient occlusion lighting, or to remove specular reflections from areas that are surrounded by geometry that would likely block reflections.
This represents the texture param ‘occlusion’.
Found an issue with these docs, or have some additional questions? Create an Issue on Github!