Model.FromMemory
static Model FromMemory(string filename, Byte[]& data, Shader shader)
Loads a list of mesh and material subsets from a .obj, .stl, .ply (ASCII), .gltf, or .glb file stored in memory. Note that this function won’t work well on files that reference other files, such as .gltf files with references in them.
| string filename | StereoKit still uses the filename of the data for format discovery, but not asset Id creation. If you don’t have a real filename for the data, just pass in an extension with a leading ‘.’ character here, like “.glb”. |
| Byte[]& data | The binary data of a model file, this is NOT a raw array of vertex and index data! |
| Shader shader | The shader to use for the model’s materials! If null, this will automatically determine the best shader available to use. |
| RETURNS: Model | A Model created from the file, or null if the file failed to load! |
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