Material GetMaterial(int subsetIndex)

Gets a link to the Material asset used by the model subset! Note that this is not necessarily a unique material, and could be shared in a number of other places. Consider copying and replacing it if you intend to modify it!

int subsetIndex Index of the model subset to get the Material for, should be less than SubsetCount.
RETURNS: Material A link to the Material asset used by the model subset at subsetIndex


for (int i = 0; i < model.SubsetCount; i++)
	// GetMaterial will often returned a shared resource, so 
	// copy it if you don't wish to change all assets that 
	// share it.
	Material mat = model.GetMaterial(i).Copy();
	mat[MatParamName.ColorTint] = Color.HSV(0, 1, 1);
	model.SetMaterial(i, mat);

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